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NPC Generator

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Advanced [show]


Warryn Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and very short. His blue eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: Born in the west to a Sculptor, Warryn learned a great deal about his mother's area of expertise. When Warryn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Sculptor soon after.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Selfish. Bonds: Job, Military. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Warryn Shadowcloak, Male Gnome Warlock 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: Just what you see.


Social Check DCs


Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his right hand. His green crest is knotted and matted. He has red eyes and a green hat with a brown feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Persistence. Flaws: Greedy. Bonds: In love, Rich, Adventurer. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Zedaar Imbixtellrhyst, Male Dragonborn Warlock 3
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heather Marleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a brown small hat and brown clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is smooth and relatively long. Her eyes are hazel and catlike.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Map Maker, Heather learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Map Maker. She was granted druidic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Heather Marleigh, Female Human Aristocrat 11
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +3

Possessions: 1300 gp. Fire opal pendant on a fine gold chain (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. He wears a broad hat to hide his balding. His half smiles and white eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Rimmon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He's repulsed by the PC.

Flaws: Selfish, Antagonistic. Bonds: Attractive, Military, In love. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Rimmon Anguish, Male Tiefling Wizard 2
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 gp.


Social Check DCs


Faran Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length brown hair. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Faran hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Rich. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Faran Appleblossom, Male Halfling Druid 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2400 sp. Amber (80 gp). Jet (80 gp). Smoky quartz (20 gp).


Social Check DCs


Elizabeth England, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has slicked back brown hair. She has several tiny ruby earrings on each ear.

Personality: She has a massive crush on the younger sibling of the Spice Merchant who has hired her part-time. She enjoys reading and quiet.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She dropped out of school before completing her studies. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Stylist; and money/treasure

Ideals: Logical. Bonds: Rich, Has a crush, Slave, Immigrant. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Elizabeth England, Female Human Monk 1
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Mara Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She is physically well-built. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gifted from a young age, Mara studied abroad. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mara took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Mara Berevan, Female Elf Commoner 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)5 (-3) 17 (+3)14 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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