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Advanced [show]


Loopmottin Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this northern woman typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. Her chestnut hair is cut short with large spiked bangs in the front. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She got into the Actor business at a young age. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Athletic, Justice. Bonds: Enemies, Criminal record, Job. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Loopmottin Pilwicken, Female Gnome Wizard 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 6 (-2)7 (-2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 4000 cp.


Social Check DCs


Lavinia Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of pickaxes on her belt, each one with a ruby on the hilt. Her hair, while still mostly black, has prominent grey streaks. Her brown eyes have a joyful gleam in them most of the time.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Lavinia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Lavinia's mother didn't care for her much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lavinia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

Lavinia Elderberry, Female Halfling Wizard 5
Small (2'9") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 5000 sp. White pearl (130 gp). Onyx (60 gp). Moss agate (13 gp).


Social Check DCs


Gunter Kirby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born at the edge of vast desert. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Bonds: Nature, In love. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Gunter Kirby, Male Human Paladin 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Lone In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His white fur is kept up in a ponytail inside a feathered hat. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has achieved small success as a Armorer.

Motivation: Marry his brother to traveling adventurers; and expand his business

Ideals: Opinionated, Fighting. Bonds: In love, Job, Family. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Lone In Shadow, Male Tabaxi Monk 6
Medium (6'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His tied-back hair is red. He has gleaming, smiling violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a jeweler and was forced into it by his family

Flaws: Depressed, Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Nimblefingers, Male Halfling Barbarian 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 6 (-2)12 (+1)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Gold music box (1000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skog Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a grey coat with black slacks, and carries halberds. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Skog Milton, Male Half-Orc Barbarian 1
Medium (6'0") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)7 (-2) 11 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. His long blonde hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He would rather hide behind his crafts than deal with other people.

History: Born to a Actor, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Bard 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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