Koeth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear blue tank tops with green pants. His red hair is braided into rings. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south to a Shepherd, Koeth learned a great deal about his father's area of expertise. A gifted student he started as a Interpreter, but he got bored and became a Shepherd. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Sabotage a competitor; and to pay off his debts
Ideals: Justice. Flaws: Addict. Bonds: Job, Criminal record, Debt. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 sp.
Broce Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He wears a tan costume with the symbols of strength on his torso. He wears his red hair up. His eyes are amber and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Broce's homeland. Broce decided to take the middle way and become a bodyguard. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Moss agate (9 gp). Lapis lazuli (9 gp).
Sindri Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" western man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair, when down, is lengthy. He wears an eyepatch.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Sindri abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Racist, Disease. Bonds: Adventurer, In love. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Keyleth Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. She carries a battered mace and tarnished longsword as well. She has a long black ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Keyleth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Keyleth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Rich, Immigrant. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp.
Abad Talent, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His long red hair is drawn into a two foot long braid. His black eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich northern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: He is a bit of a kleptomaniac.
Ideals: Justice. Bonds: Job, Criminal record, Rich, Nature. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6
Possessions: 6000 sp.
Dagger Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man typically wears pastel cloth garments or leather armor. His long cinnamon fur is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Dagger was born the youngest of three triplets. Dagger was born on a far northern forest where he grew up under the tutelage of his mother, an expert Miner. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Bonds: Poor, Religious, Family, Immigrant. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.
Loopmottin Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fancy blue dress and is in decent physical shape. Her hair is golden and very short. Her eyes, though not visible through her cowl, are amber.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Loopmottin lived on a farm with her father, near the main road leading to a nearby town. There was a wharf not far from home where she often wandered off to fish. By chance she met her brother recently and the two have been together since.
Motivation: She is unsatisfied with her job; and to be a map maker again
Flaws: Racist. Bonds: Attractive, Family, Nature, Job. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 100 gp. 1 Minor magic item.
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