Kelter Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. He keeps his long golden hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.
Personality: Kelter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He also is a firm believer in the manly ideal.
History: He comes from a rich southern family. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Insane, Impulsive. Bonds: Rich, Attractive. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Margery Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her golden hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a illithids raid, leaving Margery alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Odo Berkeley, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he tends to wear a large brown jacket. He wears his brown hair up. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Scribe. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the south to a Scribe, Odo learned a great deal about his father's area of expertise. He worked as a nervous Scribe and found it very stressful. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Scribe and was forced into it by his family.
Bonds: Attractive, Job, Family, Nature. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Tourmaline (70 gp). Aquamarine (1000 gp). 1 Minor magic item.
Numba Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear tan tank tops with brown skirt. She has a slight overbite and is overall scrawny. Her red hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Numba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: To find somewhere to settle down; and she is content
Ideals: Passionate. Flaws: Mundane. Bonds: Job, Rich, Nature. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: Eye agate (4 gp).
Eloise Harlan, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. She has wavy blonde hair. Her eyes are amber.
Personality: Eccentric and domineering, Eloise will drive conversation. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Eloise was raised in a hard working conservative environment. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She became a Carter soon after.
Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business
Ideals: Extrovert, Artistic, Gifted. Bonds: Job, Enemies. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Diggory Remington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a worn and beaten armor. With a patchy brown beard and wild brown hair. He has brown eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker, Philantrophist, Artistic. Bonds: Attractive, Rich. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 10 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 7 (-2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 1000 gp. Deep blue spinel (1300 gp). Tourmaline (110 gp). Coral (110 gp).
Pushkrimp Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, black cloak. He keeps his blonde hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful slaver made him what he is. Pushkrimp was born on a far northern forest where he grew up under the tutelage of his father, an expert Doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 10000 sp. Silver chalice with lapis lazuli gems (150 gp).
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