Willow Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an entirely red suit with yellow socks and a vest with buckled shoes. Her black hair is kept up in a ponytail inside a top hat. She wears round tiny glasses practically rammed into her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also is a firm believer in the womanly ideal.
History: When she was but 5 years old her parents immigrated from the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and balancing her hectic life and new navigator responsibilities is difficult
Flaws: Insomniac, Impulsive. Bonds: Attractive, Immigrant, Job. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 160 gp. 1 Banded mail.
Aelar Selevarun, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he usually wears his tan robe and has his halberd always slung over his shoulder. His hair is short and chestnut. His brown eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a minor phobia of water and hates getting wet.
History: He was born several months after his mother was called into army service. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Shivering Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her shield. Her fur is short and red. Her eyes are yellow and she is always smoking a pipe.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she has passion for adventuring and risk
Ideals: Athletic, Fighting, Artistic. Flaws: Shy. Occupation: Spy
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 20 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 3200 gp. Hematite (16 gp). Golden yellow topaz (1500 gp). Chrysoberyl (50 gp). Tourmaline (50 gp). Freshwater pearl (16 gp). Hematite (16 gp). Smoky quartz (30 gp). Onyx (30 gp). Banded agate (16 gp). Moonstone (30 gp).
Eridred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear grey tank tops with white skirt. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy golden hair. Her eyes are brown.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born on a small isolated farm. Her divine abilities were realized during a raid on her village. She has been saving her money to try and buy her sister's freedom.
Motivation: Money/treasure; and marry her sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 20 gp.
Virra Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her brown hair is smooth and relatively long. She is baby faced.
Personality: She loves telling others what to do and how they should feel about things. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the north to a Barber, Virra learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Barber for hire.
Motivation: She'd like to take her coworkers down a peg; and many gnolls want her driven away
Ideals: Opinionated, Philantrophist. Bonds: Job, Enemies. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 10)
Armor Class 11
Hit Points 99 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1800 gp.
Shedinn Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His scarlet crest is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: A powerful slaver made him what he is. In his 16th year, his parents were killed by a dire rats raid, leaving Shedinn alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Job, Mentor, Enemies, Rich. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 50 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 130 pp. Moonstone (30 gp). Eye agate (15 gp). Amber (90 gp). Eye agate (15 gp). Bloodstone (30 gp). White pearl (90 gp). Amber (90 gp). Amethyst (90 gp).
Eldon Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Blacksmith. His auburn hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Blacksmith business at a young age. Cursed with a spirit at a very young age, Eldon has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly, Disease, Mundane. Bonds: Job, Enemies. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 22000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
