Azaki Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes are slightly larger than normal.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.
History: Azaki was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He became a Shoemaker soon after.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Rich. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Fulbar Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. His moppish brown hair is in a traditional bowl cut. His fierce blue eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a necromancer, Fulbar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern
Ideals: Optimist. Bonds: Mentor, Job, Family. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 112 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Giant, Sylvan
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 10000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (70 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Golden circlet with four aquamarines (3000 gp). Gold and ruby ring (5000 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). An abacus with copper, silver and gold markers (70 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Medium magic item.
Tricking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her fur is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Tricking enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Sold as a small child to a wizard, Tricking was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Mentor, Rich. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Ignan, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1 Masterwork studded leather. 1 Banded mail.
Aura On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears bulky pastel painted plate armor. Her orange fur is thinning but still full. She wears an eyepatch.
Personality: Aura wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is obsessed with her god.
History: Aura was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Hunter.
Motivation: Expand her business.
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Uthemar Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He carries a battered greataxe and tarnished mace as well. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of gnolls once and for all.
History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Enemies, Family, In love. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points 130 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
Possessions: 7000 gp. Jasper (20 gp). White opal (800 gp). Malachite (6 gp). Rock crystal (20 gp). Tiger eye turquoise (6 gp). Red-brown spinel (90 gp). Fire opal (800 gp). Banded agate (6 gp). Coral (90 gp). Jade (90 gp). Golden pearl (90 gp). Violet garnet (600 gp). Banded agate (6 gp). Iolite (20 gp). Emerald (800 gp). Smoky quartz (20 gp). Moonstone (20 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avice Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy violet pantaloons and a grey scarf. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Barrister who has hired her part-time. She takes great joy in being the best Barrister in town.
History: A powerful wizard made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Further expansion of business.
Bonds: Attractive, Has a crush, Job, Mentor, Family. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 4 (-3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 6000 cp. 4 Thunderstones.
Damaia Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a green tunic with grey highlights, and long pastel pants that bunch up around her shoes. She has dyed her greying white hair a little too much giving a sharp white color. She wears an eyepatch.
Personality: Damaia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born at the edge of vast forest. Damaia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She left for the south, certain she would find work there.
Motivation: She wants to meet her childhood hero.
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp. White pearl (40 gp). Chrysoberyl (40 gp). Obsidian (8 gp).
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