Therlin Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is renowned for her bright brown dresses and hats. Her chestnut hair is singed and shortened. Her green eyes lackadaisically let the world flow into them.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the north, but her parents moved at a very young age to the west. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Beggar.
Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Optimist, Joker. Flaws: Ugly, Insane. Bonds: Immigrant, Job. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Chem Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He dresses like a well dressed Roofer does. He wears his blue hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He became a Roofer soon after.
Motivation: Expand his business; and a strong sense of loyalty to half-elven people
Flaws: Racist. Bonds: Job, Attractive, Guardian, Rich. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Deep green spinel (140 gp).
Wiggan Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern man wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.
History: Born to a pair of adventurers, Wiggan grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Justice. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Kadana Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her feathered hat is riddled with cuts and holes. She has a dull look in her red eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Logical. Flaws: Ugly. Bonds: Military, Poor, Has a crush. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 5)
Armor Class 6
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 3 (-4) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged -1 / 2d4-4, Grapple +2
Possessions: 30000 cp.
Drenna Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'3" and wears a white deerstalker hat and white clothes. Her left leg appears badly burned and disfigured. Her black hair is thinning but still full. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.
Motivation: Doesn't want to be a Assassin and was forced into it by her family; and find a way to reverse the transformation of her sister
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Guardian, Family. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: Just what you see.
Sannl Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a worn and beaten armor. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sold as a small child to a brothel owner, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Merchant job and began her own company from there.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Job, Military, Mentor. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 89 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1700 gp. Red spinel (70 gp). Tiger eye turquoise (16 gp). Rich purple corundum (600 gp). Moss agate (16 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with black colored cloaks and clothing. He keeps his long white hair kept up in a rat tail. His half smiles and red eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fenriz is combative with any and all who dare try his patience in the slightest.
History: Born to a Marshal, his father struggled to pay the bills. Through the years after Fenriz was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fenriz's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Eye agate (9 gp). 1 Half-Plate.
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