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Advanced [show]


Leaf In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and grey skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her red fur is kept up in a ponytail inside a feathered hat. Her amber unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Leaf grew up listening to her mother's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She struck the Carpenter job and began her own company from there.

Motivation: Wants to open a new tavern; and she would like to get married and retire

Flaws: Disease. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Leaf In the Wind, Female Tabaxi Warrior 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 8 (-1)18 (+4)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Azurite (6 gp).


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear blue clothing when he does not wear armor. His red hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aramil took refuge in the large cave and found the beat up sai and armor he uses now. Some 5 years later his spouse died after the birth of his son. Heartbroken, Aramil never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Forgetful. Bonds: Nature, In love, Criminal record. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Aramil Firahel, Male Elf Bard 13
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 21 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 800 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Damaia Fortune, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a black costume with the symbols of the four houses of cards on her torso. Her brown hair is greasy and uncared for. Her white eyes dart from person to person.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Damaia is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Damaia lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets; and her spouse's relatives view her with great suspicion

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Family, Guardian. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Damaia Fortune, Female Tiefling Warrior 7
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)15 (+2) 11 (+0)9 (-1)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Leighton, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and carries nunchakus. His hair is blonde, silky, and of moderate length. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Hubert Leighton, Male Human Fighter 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 47 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)14 (+2) 18 (+4)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant, Draconic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp. Aquamarine (1600 gp). Golden pearl (160 gp). Moss agate (15 gp). Rhodochrosite (15 gp). Hematite (15 gp). Deep blue spinel (1600 gp). 1 Minor magic item.


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His auburn hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Insomniac, Disease, Mundane, PTSD. Bonds: Attractive. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Theobald Chatham, Male Human Commoner 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +0, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


Skûn Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his spear. His hair is red, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Athletic, Passionate. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Skûn Atterton, Male Half-Orc Druid 8
Medium (6'3") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)10 (+0) 13 (+1)8 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 900 gp.


Social Check DCs


Ranala Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'4". She wears tight fitting clothing which further accentuates her frame. She keeps her long chestnut hair kept up in a rat tail. She wears a mask on her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a font of random trivia from the lore and stories she has discovered

History: Sold as a small child to a slaver, Ranala was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Meet up once more with her childhood friend; and she has decided she is irredeemable

Ideals: Justice, Logical. Bonds: Attractive, Mentor, Criminal record, Adventurer. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Ranala Gimlen, Female Gnome Commoner 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs

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