Tarak Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise hazel.
Personality: He has always had a great fascination with Half-Orc culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Map Maker, who enjoyed hunting, Tarak was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Family, Nature. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 118 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
Possessions: 1200 pp. Peridot (20 gp). White pearl (90 gp). Black opal (500 gp). Black pearl (1100 gp). Citrine (20 gp). Blue quartz (5 gp). Sardonyx (20 gp). Iolite (20 gp). Deep blue spinel (1100 gp). Black star sapphire (500 gp). Obsidian (5 gp). 1 Medium magic item.
Great Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a brown poncho over her likewise colored trousers and shirt, and is pretty ugly. She has no fur. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is lazy, self-centered, vain, and jealous.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She got away from her former life and has fallen to alcoholism.
Motivation: To clean up the streets; and to protect her home
Ideals: Gifted. Flaws: Ugly, Addict, Selfish. Bonds: Guardian. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Chain shirt. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Half-Plate.
Nuraval Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey shirt with thin brown vertical stripes and white pants. His chestnut hair is braided into rings. He has several tiny aquamarine earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Carnelian (40 gp). Rhodochrosite (6 gp). Rose (40 gp).
Cask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. He has no fur. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with writing.
History: Born in the south to a Priest, Cask learned a great deal about his father's area of expertise. He worked as a nervous Priest and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Bonds: Job. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Jo Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. She has done her best to style her red hair to look like a famous performer. Her hazel eyes are passionate and lively.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: From birth she was tutored by a cruel and relentless mentor. Jo was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Armorer. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she desires power and/or immortality
Bonds: Rich, Attractive, Adventurer, Mentor, Immigrant. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 63 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Elven, Celestial
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1500 gp. Lapis lazuli (11 gp). Azurite (11 gp). Eye agate (11 gp). Fire opal (1400 gp). 1 Minor magic item.
Markosian Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her dark red hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Markosian was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. During her travels, Markosian and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Markosian discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Markosian fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To prove her worth to the world; and wants to open a new tavern
Ideals: Extrovert. Flaws: Disease, Impulsive. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 5 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traulam Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is bristling with hidden weapons, mostly halberds and monstrous two handed axes. Her moppish silver hair is in a traditional bowl cut. Her violet eyes lackadaisically let the world flow into them.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Traulam lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Her relatives are trying to arrange a marriage; and she wants revenge against drow
Bonds: Attractive, Criminal record, Enemies, Adventurer, Family. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
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