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NPC Generator

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Advanced [show]


Everard Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Guard, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Amastacia, Male Half-Elf Druid 3
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 7 (-2)17 (+3)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Delebean Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head, and carries pickaxes. His moppish chestnut hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Delebean grew up listening to his mother's many stories. Delebean was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Delebean Rofferton, Male Gnome Aristocrat 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Coral (100 gp). Banded agate (12 gp).


Social Check DCs


Cagak Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Cagak has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of brigands

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Attractive, Military, Poor. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Cagak Budd, Male Half-Orc Barbarian 13
Medium (5'7") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 90 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)4 (-3) 13 (+1)14 (+2)
Skills Athletics +7, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +5

Possessions: Hematite (15 gp). Star rose quartz (20 gp). Zircon (20 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). 1 Medium magic item.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His red hair is drawn into a tight pony tail with a skull scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and to get a good night's sleep

Flaws: Shy, Insomniac, Disease. Bonds: Attractive. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Gilbert Lindsay, Male Human Barbarian 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cecily Bentham, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing colorful clothing, dressed as a Knight. Her long silver hair is drawn into a two foot long braid. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She likes to make people angry or surprised. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Cecily Bentham, Female Human Druid 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs


Osah Knack, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. Her hair is red and very short. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Sold as a small child to a wizard, Osah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her first spouse was a Mercenary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Dyer and was forced into it by her family.

Ideals: Artistic. Bonds: Attractive, Poor, Family, Mentor. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Osah Knack, Female Tiefling Commoner 10
Medium (6'0") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 9 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 12 (+1)17 (+3)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Dagger Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her beige fur is thinning but still full. Her hazel eyes peer out from beneath her deerstalker brown hat.

Personality: She exudes charisma. She is a tour de force of persuasion. She is lazy, self-centered, vain, and jealous.

History: She got into the Guard business at a young age. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Job, Religious. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Dagger Of Dragons, Female Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Perception +7, Religion +6
Senses Passive Perception 16
Languages Common, Aquan, Abyssal
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1300 gp. A silver and pearl hairclip (60 gp). An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item.


Social Check DCs

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