Ashgarn Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his father.
History: Ashgarn lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: Retire the richest man in the west; and revenge
Ideals: Entrepeneur. Flaws: Racist. Bonds: Family, Nature, Enemies. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 13)
Armor Class 12
Hit Points 83 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant, Gnome
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +7
Possessions: 900 pp. A delicate brass dragon egg (20 gp). Gold dragon comb with red garnet eye (800 gp). Old masterpiece painting (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (5000 gp).
Gildmak Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely white suit with brown socks and a vest with buckled shoes. His brown hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling violet eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east to a Dilettante, Gildmak learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Job, Nature, Religious. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 15)
Armor Class 15
Hit Points 71 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +9 / 4d8+4, Ranged +9 / 4d8+4, Grapple +4
Possessions: 5000 gp. Blue quartz (11 gp). Amethyst (60 gp). Hematite (11 gp). Deep green spinel (60 gp). Freshwater pearl (11 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Azurite (11 gp). Blue-white diamond (6000 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp). Malachite (11 gp). Freshwater pearl (11 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Justice, Pacifist, Impeccable. Flaws: Insane. Bonds: Rich. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20 pp. 1 Minor magic item.
Vadania Galanodel, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her hair is golden and curly. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Armorer. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She got into the Armorer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vadania grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vadania. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her spouse's relatives view her with great suspicion
Bonds: Job, Enemies, Criminal record, Family. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. Red spinel (110 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.
Hobart Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. He has no hair. He has hazel eyes and a white hat with a black feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with painting.
History: He was born at the edge of vast island. After coming to the age of reason, Hobart took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his painting dream.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Artistic, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6
Possessions: Just what you see.
Kody Langley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his mace always slung over his shoulder. His red hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 52 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Payton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His golden hair is still thick. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Adam is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Flaws: Insomniac. Bonds: Attractive, Enemies, Family, Rich. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Abyssal, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 30000 cp.
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