Eida Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She sports red clothing, slightly heavier than average wear. She carries with her a set of daggers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has a long chestnut ponytail with little hanging trinkets. She is baby faced.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She misses her home and complains about the freezing weather, even in summer.
History: She comes from a rich northern family. Her first spouse was a Shepherd, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Shepherd they were divorced and she won custody of their son. She worked as a Ploughman, and she later adopted a second son.
Motivation: To reunite with her absent father; and to unite with her brother
Ideals: Fighting. Bonds: Criminal record, Immigrant, Rich, Family. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 19 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +1
Possessions: 13000 sp. 1 Minor magic item.
Astaro Passion, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a simple green robe with brown stripes complete with hood. Her red hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She never swears and excessively uses polite adverbs when speaking. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in the east, but her parents moved at a very young age to the west. Astaro was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Barkeep. She got away from her former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and expand her business
Ideals: Optimist. Flaws: Addict. Bonds: Military, Immigrant, Job. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Birel Horineth, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born the only child of a wealthy merchant. She moved out east to avoid the crime she committed. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has decided she is irredeemable; and retire the richest woman in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Criminal record. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Pink pearl (50 gp). 1 Banded mail.
Calcitro Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is fair and his fingers are delicate and long. His moppish auburn hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.
Personality: Calcitro wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and he wants to get laid
Ideals: Disciplined, Gifted. Flaws: Ugly, Lazy. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
Possessions: Silver pearl (60 gp).
Baggi Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears black leather gloves, a black jacket, and tight pants. Her feathered hat is riddled with cuts and holes. She wears large thick round spectacles.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Goblin, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 600 gp.
Tordrid Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears a tight fitting grey shirt and pants. She has a hunchback. She has wavy golden hair. She has violet eyes.
Personality: She is overprotective of those who hire her services. She is frequently practicing swordplay.
History: Born in the north her family was never financially stable. Her mother was a soldier and died while she was still young. Tordrid was left her mother's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Ugly. Bonds: Guardian, Military, Poor, Adventurer. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Kody Denholm, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His brown hair is braided into rings. His gray eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kody's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
