Emerald Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a top hat to hide her balding. Her blue eyes dart from person to person to random spaces in the air.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Fearful. Bonds: Slave. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 75 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
Possessions: 4000 sp.
Bernard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Religious. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 60 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3000 gp. Chrysoprase (20 gp). Eye agate (12 gp). Violet garnet (300 gp). Azurite (12 gp). Hematite (12 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emeny Wakefield, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a lot of dark rich colors, with gold accents. She has moderate length silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a desert tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Nature, Military. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 74 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Frederick Morton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and tends to wear a large brown jacket. His skin is also unnaturally pale. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Gifted, Professionalism. Flaws: Ugly, Insane, Racist. Bonds: Rich. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Sarah Spaulding, Female Human [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her kukri always slung over her shoulder. Her hair is always cut to a buzz. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses divination through singing.
History: Born in the east to a Knight, Sarah learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing her hectic life and new knight responsibilities is difficult
Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Job, Poor. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. Smoky quartz (50 gp). Aquamarine (500 gp).
Daar Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black coat over a blue low-cut shirt, and a feathered hat upon her head. Her feathered hat is riddled with cuts and holes. Her gold eyes are passionate and lively.
Personality: She has always had a great fascination with Half-Elven culture. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After a long history of fighting, Daar and her spouse have recently divorced.
Motivation: She is greedy; and half-elven compassion
Flaws: Ugly, Racist, Antagonistic. Bonds: Military, Rich. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Tiger eye turquoise (6 gp). Obsidian (6 gp). Amethyst (50 gp). Rhodochrosite (6 gp).
Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his white hair up. His eyes, though not visible through his cowl, are amber.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable. Flaws: Insane, Fearful. Bonds: Rich. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 160 gp. 1 Half-Plate.
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