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NPC Generator

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Advanced [show]


Bilbron Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with broad hat. His hair is short and white. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bilbron was raised in a hard working conservative environment. When Bilbron reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Navigator for hire.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Opinionated, Logical. Bonds: Attractive, Job, Military. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bilbron Rofferton, Male Gnome Paladin 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. 1 Hourglass.


Social Check DCs


Norman Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears many layers of old clothing at all times. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Norman's father didn't care for him much, and the feeling was mutual. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Job, Nature. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Mystralath, Male Half-Elf Sorcerer 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 200 gp.


Social Check DCs


Mary Cooper, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy brown dress. She carries with her a set of hammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is always cut to a buzz. This brown eyed easterner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is an amazing painter.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken as a slave by a traveling circus and forced to perform She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Rich, Slave. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Mary Cooper, Female Human Ranger 10
Medium (6'1") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1400 gp.


Social Check DCs


Zanna Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a tan coat over a red low-cut shirt, and a Stetson hat upon her head. Her hair, while still mostly black, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not believe in violence as a means to an end. She is a dedicated Carpenter but believes her peers are too gung-ho.

History: A powerful slaver made her what she is. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to open a new tavern.

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Mentor. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Zanna Shadowcloak, Female Gnome Warrior 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Hale, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he tends to wear a grey poncho over his likewise colored trousers and shirt. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Mortician in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Mortician job and began his own company from there.

Motivation: Expand his business; and to end his boredom

Flaws: Sensitive, Mundane. Bonds: Attractive, Job, Poor. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Hale, Male Human Paladin 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Kite In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his white fur in a flapper bob. He has a tattooed face.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Kite was born in the west. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Gifted, Persistence. Bonds: Attractive, Religious. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Kite In Woods, Male Tabaxi Warrior 7
Medium (5'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Theriatis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Spy like his father before him.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Theriatis Koehlanna, Male Elf Rogue 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Fiery yellow corundum (600 gp). Amethyst (90 gp). Blue sapphire (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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