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NPC Generator

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Advanced [show]


Quick Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. She has moderate length orange fur. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She dislikes all the random violence that takes place in the east. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Quick lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. Due to her spouse's obsession with being a Masseuse they were divorced and she won custody of their daughter. She worked as a Body Guard, and she later adopted a second daughter.

Motivation: She has passion for adventuring and risk.

Ideals: Pacifist. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quick Blossom, Female Tabaxi Fighter 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Oren Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case, and carries nunchakus. His hair is red and curly. His gray eyes are slightly larger than normal.

Personality: He has always had a great fascination with Gnomish culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Fighting. Flaws: Racist, Insane. Bonds: Criminal record, Rich. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Oren Whispermouse, Male Halfling Paladin 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 15 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His black hair is long and unkept. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Ozyman reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ozyman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Immigrant, Military. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Ozyman Glenfellow, Male Halfling Adept 15
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 13
Hit Points 99 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)6 (-2) 12 (+1)19 (+4)
Skills Deception +9, Survival +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 1000 gp. An abacus with copper, silver and gold markers (160 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (700 gp). Silver comb with moonstones (200 gp). Silver ewer (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Silver comb with moonstones (200 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Golden circlet with four aquamarines (6000 gp). Jeweled gold crown (8000 gp).


Social Check DCs


Arjhan Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His crest is green and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Arjhan grew up listening to his mother's many stories. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Arjhan Gygazzylyshrift, Male Dragonborn Ranger 5
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a black suit. His silver hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nirgel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nirgel. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Nirgel Creed, Male Tiefling Paladin 8
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp.


Social Check DCs


Ekk Adley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman dresses in white turtlenecks beneath a violet coat with green slacks. She has a penchant for wearing a ring with an oversized opal on her right hand. She has no hair. Her eyes are gray.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Bellfounder profession.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She worked as a nervous Cartwright and found it very stressful. She now mingles about in high society.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Ekk Adley, Female Half-Orc Druid 1
Medium (4'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 7 (-2)11 (+0)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Ermina Barclay, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is an epitome of beauty. Her auburn hair is still thick. Her eyes are a pleasant gray.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ermina's homeland. Ermina decided to take the middle way and become a bodyguard. By chance she met her sister recently and the two have been together since.

Motivation: To unite with her sister; and doesn't want to be a mayor and was forced into it by her family

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Ermina Barclay, Female Human Commoner 7
Medium (5'1") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points -1 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)16 (+3) 10 (+0)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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