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NPC Generator

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Advanced [show]


Sarah Tickle, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. Her brown hair is cut short. She wears a mask on her face.

Personality: Sarah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Engraver father left her crippled. She is searching for what she claims is her rightful reward.

Motivation: She has money and likes to spend it; and she has passion for adventuring and risk

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Sarah Tickle, Female Human Sorcerer 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 6 (-2)12 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs


Harriet Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. She has styled her brown hair well, parting it to the left. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Flattery will make her almost putty in your hands.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Harriet Jamjar, Female Halfling Cleric 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, History +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp. 1 Tanglefoot bags.


Social Check DCs


Ombul Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and prefers to wear white clothing when he does not wear armor. His right leg appears badly burned and disfigured. He has dyed his greying white hair a little too much giving a sharp white color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and he's attracted to the pc

Flaws: Shy. Bonds: Guardian, Nature, Criminal record, Has a crush. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Ombul Glenfellow, Male Halfling Aristocrat 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 10 pp.


Social Check DCs


Caramip Beren, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a blue cloak and cross-gartered black stockings. With wild chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. She hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with her old friends.

Ideals: Athletic. Flaws: Antagonistic. Bonds: In love, Has a crush, Adventurer. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Caramip Beren, Female Gnome Adept 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 3100 sp.


Social Check DCs


Mara Berevan, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She is typically in her Guard uniform. She has slicked back red hair. Her face is covered beneath a completely black helmet.

Personality: She acts crazy and hedonistic. Further she is a bit of a stoner and is frequently out of it.

History: Born in the north to a Guard, Mara learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Guard. She has drifted from career to career and currently works as a Guard.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Flaws: Hedonist, Addict. Bonds: Job. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Mara Berevan, Female Elf Aristocrat 2
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Khrosh Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Disease. Bonds: Attractive, Guardian, Religious, Criminal record. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Khrosh Burton, Male Half-Orc Warrior 4
Medium (6'6") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His brown fur is braided into rings. His eyes are likewise hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Priest, who enjoyed hunting, Three was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Nature, Criminal record. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Three Hummingbird, Male Tabaxi Fighter 7
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp.


Social Check DCs

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