Bathin Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His whole body is exceptionally muscular. His silver hair is thinning but still full. He has several tiny amber earrings on each ear.
Personality: Aggressive, abrasive, and angry, Bathin embodies much of what other species detest in the Tieflings. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His parents moved while he was still in utero so he is the first generation to be born here. His druidic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Weaver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 20 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 700 gp. An abacus with copper, silver and gold markers (70 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morgran Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has a dull look in his brown eyes.
Personality: He can speak with the recently deceased. He takes great joy in being the best Engraver in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Job. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp.
Akmen Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is renowned for his bright green suits and hats. His blue hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 50 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1700 pp. Rhodochrosite (10 gp). Tourmaline (110 gp). Tourmaline (110 gp). Lapis lazuli (10 gp). Silver pearl (110 gp). Rhodochrosite (10 gp).
Roondar Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his black hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He's in love; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Gifted. Bonds: Attractive, Has a crush, Job, Family. Occupation: Scribe
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Alchemist’s fire.
Mary Myerscough, Female Human [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a brown suit, grey shirt, and green tie. She has a penchant for wearing a ring with an oversized opal on her right hand. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Fisher and found it very stressful. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: Money/treasure; and she has comitted a past crime that haunts her to this day
Ideals: Logical. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 7)
Armor Class 8
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Gnome
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Cressel Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. His black hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Cressel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Cressel and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local hunter
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Military. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hupe Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with deerstalker hat. He has moderate length chestnut hair. His brown unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business.
Flaws: Disease, Depressed, Ugly. Bonds: Adventurer, Job. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 60 gp. 1 Masterwork Common Melee.
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