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NPC Generator

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Advanced [show]


Erdan Mystralath, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a red handlebar mustache and slicked back red hair. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Soapmaker mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Impulsive, Disease. Bonds: Immigrant. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Erdan Mystralath, Male Elf Paladin 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Orsik Daerdahk, Male Dwarf Aristocrat 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 101 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 400 pp. An abacus with copper, silver and gold markers (110 gp). Fire opal pendant on a fine gold chain (1800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.


Social Check DCs


Beiro Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his auburn hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: The child of western immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Insane. Bonds: Rich, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Beiro Meliamne, Male Elf Ranger 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +6, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Medrash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His crest is scarlet, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of brigands once and for all.

History: When he was but 7 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Fighting. Bonds: Immigrant, Attractive, Enemies. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Medrash Xephyrbahnor, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 91 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 8 (-1)19 (+4)
Skills Intimidation +7, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 10000 sp. Carnelian (30 gp). Eye agate (12 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries a battered scythe and tarnished trident as well. His hair, while still mostly silver, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Rich. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Dworic Bofdann, Male Dwarf Bard 5
Medium (4'1") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)15 (+2) 12 (+1)5 (-3)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Just what you see.


Social Check DCs


Beast Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy lavender fur. He has the majority of his body covered in plate. He has a hunchback. He has done his best to style his lavender fur to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Beast Of Spirit, Male Tabaxi Ranger 2
Medium (6'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)7 (-2) 6 (-2)11 (+0)
Skills Insight +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp. Rock crystal (40 gp).


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His brown hair is knotted and matted. This brown eyed northerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Zook is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural elven artifacts is his passion

Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer, Criminal record. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Zook Nucklestamp, Male Gnome Monk 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)16 (+3) 8 (-1)15 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 3 Tanglefoot bags.


Social Check DCs

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