Gunnloda Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She sports brown long hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with her god.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Gunnloda was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Gunnloda's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Gunnloda and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Logical. Flaws: Addict, Antagonistic. Bonds: Religious. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 58 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 130 pp. Hematite (7 gp). Chalcedony (40 gp). Black pearl (600 gp). Black star sapphire (1400 gp). Amber (40 gp).
Creega Hayley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times, and carries shortbows. Her golden hair is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Religious. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Three Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown fur is unkempt and raggedy. She has copper eyes.
Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Fletcher business at a young age. A gifted student she started as a Sculptor, but she got bored and became a Fletcher. She became a Fletcher soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 7000 cp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Antitoxin.
Chay Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears red trousers with black and blue striped suspenders. He wears various colorful collared shirts. He sports a long red beard, and similarly colored long hair. His eyes are gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: He got into the Scribe business at a young age. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Ideals: Optimist. Flaws: Hedonist, Fearful. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 10000 cp. Emerald (1600 gp). Violet garnet (900 gp). Black opal (1600 gp).
Ishmoz Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of greataxes on his belt, each one with a topaz on the hilt. His auburn hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 5 (-3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Artisan’s tools.
Erevan Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His golden hair is styled in orderly dreadlocks. His hazel eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Erevan was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Nature, Slave. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 78 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 19
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 1000 gp. Red garnet (130 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Jet (130 gp). Hematite (11 gp). Eye agate (11 gp). Smoky quartz (30 gp). Deep green spinel (130 gp). Emerald (800 gp). Golden yellow topaz (900 gp). Onyx (30 gp). Onyx (30 gp).
Cask Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur is white and curly. Her eyes are amber and catlike.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is an amazing painter.
History: Born to a poor family in the city she treasured whatever gifts she got. Like her father and her sister before her, after school she went straight into learning to become a Animal Trainer. She now owns her own business.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Poor. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!