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NPC Generator

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Advanced [show]


Caeldrim Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted martial powers by his dying brother.

Motivation: To unite with his brother; and to be a herbalist again

Ideals: Philantrophist, Gifted. Bonds: Attractive, Military, Job, Family. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Caeldrim Ariessus, Male Elf Warrior 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. Amethyst (160 gp).


Social Check DCs


Morthos Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. He has wavy dark red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Performer business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to be a dilettante again

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Rich. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Morthos Liberty, Male Tiefling Fighter 6
Medium (5'8") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Sylvan, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Elysande Bentham, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She sports brown long hair. Her blue eyes are passionate and lively.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She would rather hide behind her crafts than deal with other people.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Artistic. Flaws: Cynical, Shy, Ugly. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Elysande Bentham, Female Human Monk 6
Medium (4'10") Human, True Neutral (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +4

Possessions: Hematite (7 gp). Chrysoprase (70 gp). Deep green spinel (50 gp).


Social Check DCs


Verna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears rags and sports a simple walking cane. Her chestnut hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She cannot resist a sob story and will often dote over anyone who has one.

History: Verna was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Baker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved; and she's looking for her big break

Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Verna Warmwater, Female Halfling Commoner 4
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kite Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he tends to wear a brown poncho over his likewise colored trousers and shirt. His white fur is drawn into a tight pony tail with a rose scrunchie. His eyes are a pleasant blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Flaws: PTSD. Bonds: Nature, Adventurer, Job. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Kite Of Ebony, Male Tabaxi Adept 6
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)11 (+0) 12 (+1)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear brown tank tops with violet pants. His golden hair is knotted and matted. He has several tiny aquamarine earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 3 years old his parents immigrated from the east. Manfred was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Assassin. He left for the east, certain he would find work there.

Motivation: Wants his loneliness to end; and wants a kiss

Flaws: Insane, Shy. Bonds: Rich, Has a crush, Immigrant. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Manfred Dudley, Male Human Sorcerer 2
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Half-Plate.


Social Check DCs


Jarsali Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears tan leather gloves, a tan jacket, and tight pants. Her auburn hair is cut short. Her hazel eyes are passionate and lively.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Shy, Impulsive, Insane. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Jarsali Galanodel, Female Elf Paladin 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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