Valida Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. She wears her golden hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.
Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She also is a firm believer in the womanly ideal.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Valida reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Job, Military. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Kody Clapham, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He is portly but not overly obese. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence, Optimist. Bonds: Criminal record, Military, Adventurer. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 18 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. Deep blue spinel (800 gp). Violet garnet (800 gp). Malachite (7 gp). Lapis lazuli (7 gp). Fiery yellow corundum (500 gp). Peridot (50 gp). Red-brown spinel (50 gp). Obsidian (7 gp). Brown diamond (5000 gp). Sardonyx (50 gp).
Adelard Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local dilettante
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Lidda Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she has a large white mantle and cape that has been intricately interwoven into her tan robe. Her top hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born several months after her mother was called into army service. She was an athlete and attended two major summer competitions. She never won. She was granted martial powers by her dying sister.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted, Athletic. Flaws: Ugly. Bonds: Military. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp.
Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Joker, Fighting. Flaws: Shy. Bonds: Attractive, Family. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Masterwork Thieves’ tools.
Mord Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Mord was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: Just what you see.
Nelkin Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a hunchback. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast desert. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Optimist, Logical. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points -3 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 4 (-3) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 11000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
