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NPC Generator

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Advanced [show]


Curran Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His moppish silver hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: Curran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Shoemaker and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Has a crush, Job. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Curran Cherrycheeks, Male Halfling Rogue 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 15 (+2)9 (-1) 6 (-2)13 (+1)
Skills Insight +1, Religion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel armored body suit, with a simple white line shooting up and back down. He wears a small hat to cover his moderate length red fur. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Professionalism, Artistic. Bonds: Immigrant. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emerald Candle, Male Tabaxi Bard 4
Medium (5'6") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. Sard (70 gp). Red spinel (110 gp). 1 Everburning torch. 4 Acid flasks. 4 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Randal Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey leather gloves, a grey jacket, and tight pants. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Masseuse and found it very stressful. He struck the Masseuse job and began his own company from there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist, Fighting. Bonds: Attractive, Job, Rich. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Emsworth, Male Human Fighter 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 11 (+0)4 (-3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Bloodstone (30 gp). 1 Banded mail.


Social Check DCs


Ratbag Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is renowned for his bright white suits and hats. His long blonde hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Addict, Insane. Bonds: Attractive, Rich, Religious. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Ratbag Law, Male Half-Orc Barbarian 12
Medium (5'8") Half-Orc, Lawful Good (CR 12)
Armor Class 12
Hit Points 162 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 18 (+4)15 (+2) 12 (+1)8 (-1)
Skills Deception +3, History +6
Senses Passive Perception 11
Languages Common, Orc, Infernal, Gnome
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 2000 gp. Pink pearl (160 gp). Zircon (80 gp). Malachite (8 gp). Chrysoprase (80 gp). Alexandrite (1100 gp). Sardonyx (80 gp). Red spinel (160 gp). Deep blue spinel (1100 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. He wears his black hair up in a very large beehive style do. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Baern speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business; and an old rival family wants him found

Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Addict. Bonds: Family, Job. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Baern Aranore, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +1, History +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 230 gp.


Social Check DCs


Theobald Darby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He usually wears his grey robe and has his lance always slung over his shoulder. His auburn hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Philantrophist, Logical. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Theobald Darby, Male Human Warrior 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)16 (+3) 13 (+1)6 (-2)
Skills Deception +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kite Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her black fur down. She tend to wears goggles to shield her eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a pair of big game hunters, but was frequently ill as a child. Kite was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: To prove her worth to the world.

Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Poor, Religious. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Kite Candle, Female Tabaxi Expert 1
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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