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NPC Generator

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Advanced [show]


Ermina Blakely, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, grey cloak. She keeps her long brown hair kept up in a rat tail. Her violet eyes are slightly larger than normal.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She feeds upon the attention of others.

History: She was raised in a mountains tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.

Motivation: She is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Artistic. Bonds: Immigrant, Attractive, Nature, Job, Criminal record. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Ermina Blakely, Female Human Druid 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Cask Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her gray fur is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cask. Recently she has begun working with bootleggers and crooks.

Motivation: She has a rivalry with the Church that dominates her actions; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Criminal record. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cask Of Clay, Female Tabaxi Barbarian 11
Medium (5'0") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 90 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Infernal, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 180 pp. Golden circlet with four aquamarines (5000 gp). Jeweled gold crown (3000 gp).


Social Check DCs


Armara Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears black cloth garments or leather armor. She wears a small hat to cover her moderate length silver hair. Her eyes are white and she is always smoking a pipe.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to make almost anything out of random pieces of junk.

History: Armara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She tends to her Miner job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Armara Cacophony, Female Tiefling Expert 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Infernal, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Heian Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large yellow jacket. He wears a colorful flower in his chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heian was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic, Persistence. Flaws: Selfish, Fearful. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Heian Chance, Male Half-Elf Ranger 5
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey tunic with brown highlights, and long green pants that bunch up around his shoes. His golden hair is still thick. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He works hard and plays hard.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Has a crush, Nature, Mentor. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Justin Staurheim, Male Human Adept 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Clerebold Halsey, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Actor. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. There was a wharf not far from home where he often wandered off to fish. He has worked as a Actor like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Bonds: Job, Religious, Enemies, Nature. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Halsey, Male Human Cleric 6
Medium (5'11") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Insight +3, Performance +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp.


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in grey turtlenecks beneath a tan coat with red slacks, and a wedding ring on his right hand. He has no hair. His gray eyes peer out from beneath his deerstalker grey hat.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying sister.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: In love, Immigrant. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp. 1 Simple lock.


Social Check DCs

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