Reynard Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His red hair has been sun bleached extensively. He has gleaming, smiling blue eyes.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Bonds: Attractive, Job, Family, Debt. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Finely wrought small gold bracelet (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his red crest in a flapper bob. His red eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Armorer, Zedaar learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Armorer like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur, Gifted. Flaws: Shy, PTSD. Bonds: Job. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 sp. Peridot (30 gp). Moss agate (15 gp). 1 Minor magic item.
Uthemar Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often
Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Attractive, Mentor. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 58 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a brown collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Beneath her clothing is a huge mess of scar tissue. Her fur is gray, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is calm most of the time but flees social interaction. She is a font of random trivia from the lore and stories she has discovered
History: She was born several months after her mother was called into army service. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Meet up once more with her childhood friend; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Slave, Attractive, Military. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Vezera Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a broad hat to cover her moderate length copper crest. She has a tattooed face.
Personality: She is a hateful person. She taunts others and blames them for her problems. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 10th year, her parents were killed by a drow raid, leaving Vezera alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.
Motivation: Marry her brother to traveling adventurers; and wants to raise her children well
Ideals: Justice. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (3000 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (300 gp).
Quarion Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a simple blue robe with brown stripes complete with hood. He wears his hair in dreadlocks. His eyes are hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp.
Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a tan and brown robe with the hood down, and sports empty pouches on his belt. He has styled his red hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Joker, Professionalism. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Stableman
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. 1 Minor magic item.
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