Solomon Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large violet jacket. His red hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Immigrant, Criminal record. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Crowbar.
Bardryn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a Stetson hat to cover her moderate length chestnut hair. Her green eyes peer out from beneath her Stetson brown hat.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invites people to come help in her community garden.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Bardryn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bardryn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Gifted. Flaws: Sensitive. Bonds: Rich, Criminal record. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 113 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan, Orc
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
Possessions: 4000 gp. Brass mug with jade inlays (400 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Neega Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has a very tight haircut. Her eyes are likewise green.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is lazy, self-centered, vain, and jealous.
History: Neega was born in the south. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.
Motivation: Tiefling compassion.
Ideals: Athletic, Persistence, Artistic. Flaws: Racist, Selfish. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Mardred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her blonde hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Flattery will make her almost putty in your hands.
History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Priest, but she got bored and became a Herbalist. She has worked as a Herbalist like her mother before her.
Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg
Flaws: Ugly, Insane, Selfish. Bonds: Job. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Pirithin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He has wavy auburn hair. His green eyes are slightly larger than normal.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west to a Adventurer, Pirithin learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Loopmottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a lot of dark rich colors, with gold accents. Her white hair is lengthy and is close to two feet long. Her eyes are hazel.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Loopmottin was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and doesn't want to be a jeweler and was forced into it by her family
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Family, Immigrant. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 18 (+4) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Elven, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Onyx (50 gp). 1 Banded mail. 1 Chain shirt.
Valorean Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a robe, a symbol of the four houses of cards around his neck, and a warhammer on his belt. His bronze crest is thinning but still full. His eyes are red and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Valorean lived on a farm with his mother, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Valorean has worked very hard to control his curse. He became a Performer soon after.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he has a crush on the local masseuse
Ideals: Fighting. Flaws: Disease. Bonds: Job, Has a crush, Family. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
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