Bree Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who prefers to wear red clothing when she does not wear armor, she is not a threatening figure. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has gleaming, smiling green eyes.
Personality: Overbrimming with self-confidence, Bree isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is lazy, self-centered, vain, and jealous.
History: Born in the west to a Healer, Bree learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to clean up the streets
Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Adventurer, Guardian. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp.
Avelina Royston, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear grey clothing when she does not wear armor. Her golden hair is wavy and long. Her amber eyes lackadaisically let the world flow into them.
Personality: Avelina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She also is a firm believer in the womanly ideal.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and she doesn't get along with people that don't share her tastes
Ideals: Artistic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Family, Adventurer. Occupation: Server
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Bullseye lantern.
Tana Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has slicked back chestnut hair. She has several tiny emerald earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her necromantic talents. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
Osco Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Courier does. He has a brown handlebar mustache and slicked back brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: Born in the west to a Courier, Osco learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently the stress of being a Courier has made it difficult for him to sleep.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Insomniac, Sensitive. Bonds: Job, Military. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 111 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 12000 gp. 1 Medium magic item.
Sammal Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has blue hair. He is baby faced.
Personality: Sammal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Religious. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1600 gp. Tiger eye turquoise (4 gp). Violet garnet (1300 gp). Sardonyx (30 gp). Obsidian (4 gp). Rhodochrosite (4 gp).
Fallthra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a worn and beaten armor. She wears a top hat to hide her balding. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of western immigrants she idolized her mother. Fallthra was born on a far western plains where she grew up under the tutelage of her mother, an expert Blacksmith. She ran away from her former home and has been making her living as a Blacksmith for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor
Ideals: Impeccable. Flaws: Secretive. Bonds: Religious, Immigrant, Job. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +3
Possessions: 390 gp.
Wella Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. Her hair is white and very short. Her blue eyes have a joyful gleam in them most of the time.
Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and wants her loneliness to end
Bonds: Poor, Immigrant, Has a crush, Attractive, Criminal record. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 47 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 100 gp.
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