Faral Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a robe, a symbol of death around her neck, and a spear on her belt. Her blonde hair is cut jaggedly and amateurishly. She has violet eyes and a tan hat with a brown feather.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with finding treasure.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Greedy, Disease. Bonds: Adventurer, Job. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 5 (-3) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Moss agate (16 gp). Jasper (40 gp). 1 Masterwork Common Melee.
Gilkass Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt, and is pretty ugly. She has moderate length rusty crest. She tend to wears goggles to shield her eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Gilkass is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Persistence, Gifted, Athletic. Flaws: Ugly. Bonds: Family. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Portia Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in a clean red cloak covering her clean studded leather. Her chestnut hair is cut short. Her violet eyes are passionate and lively.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Portia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Portia. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Portia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 2000 sp. Blue sapphire (1400 gp). White pearl (140 gp). Rhodochrosite (8 gp). White pearl (140 gp).
Unvera Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered scythe and tarnished sickle as well. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Unvera grew up listening to her father's many stories. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Unvera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of gnolls
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Immigrant, Enemies. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 10
Hit Points 68 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: Star rose quartz (30 gp). Lapis lazuli (4 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chaedi Eathalena, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She keeps her long red hair kept up in a rat tail. Her brown eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she is content
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
Purson Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'7" and is dressed in earthy colors with a black and tan handkerchief worn on his left side. His left leg appears badly burned and disfigured. His long purple hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Family, Slave. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 70000 cp. 1 Minor magic item.
Snagog Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Painter. His black hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Snagog wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. Snagog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To pay off his debts; and retire the richest man in the south
Ideals: Disciplined, Fighting, Entrepeneur. Bonds: Attractive, Nature. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Azurite (13 gp). Blue sapphire (500 gp). Silver pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
