Eberdeb Timbers, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is renowned for his bright blue suits and hats. He is an epitome of beauty. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: Eberdeb was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bricklayer.
Motivation: An old rival family wants him found; and doesn't want to be a bricklayer and was forced into it by his family
Flaws: Shy, Fearful. Bonds: Attractive, Job, Family. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp.
Paggen Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Healer uniform. He has chestnut hair. His eyes are brown and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Healer soon after.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker. Bonds: Job, Criminal record, Military, Poor. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Sindri Ningel, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan coat over a grey low-cut shirt, and a deerstalker hat upon his head. His blonde hair is cut jaggedly and amateurishly. His eyes are amber and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Sindri has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Justice, Professionalism. Flaws: Ugly, Mundane, Disease. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Gnome, Terran, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. 1 Masterwork Musical instrument.
Andram Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the west. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 7)
Armor Class 8
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Celestial, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 6000 sp. Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (1100 gp).
Dain Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized topaz on his right hand. His tied-back hair is golden. His eyes are gray and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. 1 Breastplate.
Duvamil Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her red hair is knotted and matted. She wears an eyepatch.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Duvamil was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Duvamil's mother didn't care for her much, and the feeling was mutual. She has never given up on her singing dream.
Motivation: She's repulsed by the PC; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Azurite (12 gp).
Leaf Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his left hand. His fur, while still mostly gray, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Shepherd, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Emotional. Bonds: In love, Poor. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 9 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80000 cp. A roughly beaten golden orb (120 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
