Barbena Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She wears very tight pants and wife beaters, though occasionally she sports a brown coat, and her gloved hand is found clutching a sword. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Farmer arts, while her mother instructed her in etiquette, music and courtly manner. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.
Motivation: To reunite with her absent father; and doesn't want to be a farmer and was forced into it by her family
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. White opal (1200 gp).
Naamah Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tattered old clothes. Her hair is white and curly. Her face is covered beneath a completely black helmet.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the north, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by goblins. Naamah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She wants revenge against goblins; and many goblins want her driven away
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 70000 cp. Jet (60 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His face is scarred and worn.
Personality: He has always had a great fascination with Human culture. He has a small toy that he constantly fidgets with.
History: He comes from a rich western family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Ugly, Racist, Addict. Bonds: Rich. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Warryn Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and he perpetually has his bastard sword ready. His hair is silver and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Warryn wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Military, Poor. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 12)
Armor Class 14
Hit Points 80 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Eye agate (15 gp). Onyx (80 gp). Hematite (15 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He carries a battered pickaxe and tarnished lance as well. His black hair is braided into rings. His violet eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Cartwright, but he was a colossal failure. He has achieved small success as a Guard.
Motivation: He's in love; and wants a kiss
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Military, Job, Has a crush. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 160 gp.
Quick In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a brown armored body suit, with a simple green line shooting up and back down. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her long black fur is drawn into a two foot long braid. Her ears are large.
Personality: Stoic and calm, she prefers to meditate than take action. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Family. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: 300 gp. Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (1000 gp).
Rose Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses like a well dressed Ploughman does. She sports white long hair. Her blue eyes are slightly larger than normal.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rose took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. She has achieved small success as a Ploughman.
Motivation: To be a Dilettante again; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical. Bonds: Job, Enemies, In love, Nature. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 69 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Black pearl (800 gp). Pink pearl (90 gp). Chrysoberyl (90 gp). Sardonyx (60 gp). Jade (90 gp). Rhodochrosite (13 gp). Violet garnet (800 gp). Red-brown spinel (90 gp). Obsidian (13 gp). Black pearl (800 gp). Jade (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!