Roge Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Miner uniform. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the west, but his parents moved at a very young age to the east. He was an apprentice working in his mother's forge. He has worked as a Miner like his mother before him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Immigrant, Religious. Occupation: Miner
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 14
Hit Points 122 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 16 (+3) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +0 / 3d8-4, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Bradly, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her blonde hair is unkempt and raggedy. She has a tattooed face.
Personality: While she acts the brute, she is far gentler than she would appear. She also hits on women, regardless of circumstances.
History: Gifted from a young age, Sarah studied abroad. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and wants her loneliness to end
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 93 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Percival Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. His moppish red hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.
Personality: Eccentric and domineering, Percival will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He became a Merchant soon after.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Extrovert, Philantrophist. Bonds: Military, Job, Family. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. Eye agate (9 gp).
Hadarai Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He wears a feathered hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent father; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (90 gp). Blue quartz (13 gp). Jasper (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Pyntle Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears tan trousers with red and blue striped suspenders. She wears various colorful collared shirts. She wears a colorful flower in her golden hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Pyntle was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: Wants a kiss; and to be a junk dealer again
Ideals: Artistic. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Juliana Rayden, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants, and she perpetually has her longsword ready. Her hair is long and chestnut with streaks of golden, and is pulled back with small grey clips. She tend to wears goggles to shield her eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She doesn't get along with people that don't share her tastes; and she is terrified, and will act out of fear
Ideals: Fighting, Justice, Impeccable. Flaws: Fearful, Antagonistic. Bonds: Adventurer. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Mara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This southern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her clothes are grease stained in places. With wild brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a massive crush on the younger sibling of the Unemployed who has hired her part-time. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in the south, but her parents moved at a very young age to the east. Mara was born on a far southern forest where she grew up under the tutelage of her father, an expert Unemployed. She moves from town to town, unable to find a place to settle.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Poor, Immigrant, Has a crush. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
