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NPC Generator

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Advanced [show]


Eiravel Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy blue suit. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Disciplined, Joker. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Eiravel Erenaeth, Male Elf Warlock 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1100 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (300 gp).


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light pastel in addition to tight pants. He keeps his lavender fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Seven and his spouse have recently divorced.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Seven On the Water, Male Tabaxi Expert 8
Medium (5'10") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. He has recently gotten a pet goose that steals things from people.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Ahrim Sanctuary, Male Tiefling Ranger 1
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 5 (-3)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3000 cp. Rhodochrosite (12 gp).


Social Check DCs


Helja Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her long silver hair reaches down to her waist. Her fierce violet eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Helja was born in the east. At a young age she loved to build and create. Helja liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Helja Trollbleeder, Female Dwarf Sorcerer 4
Medium (4'0") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)5 (-3) 10 (+0)12 (+1)
Skills Athletics +2, History -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 28000 cp.


Social Check DCs


Hadarai Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Hadarai lived on a farm with his father, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: He is content.

Ideals: Fighting, Gifted. Flaws: Mundane, Shy. Bonds: Family. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Hadarai Teinithra, Male Half-Elf Warrior 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp.


Social Check DCs


Antinua Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. With bright golden hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has drifted from career to career and currently works as a Navigator.

Motivation: Sabotage a competitor; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Antinua Cithreth, Female Half-Elf Commoner 3
Medium (4'8") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 10 (+0)18 (+4)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Aquamarine (800 gp). Iolite (40 gp). Banded agate (9 gp).


Social Check DCs


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel costume with the symbols of his god on his torso, and sports empty pouches on his belt. His fur, while still mostly orange, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born in the south. Windy was born on a far southern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Immigrant. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Windy Grass, Male Tabaxi Expert 12
Medium (5'1") Tabaxi, Neutral Evil (CR 12)
Armor Class 11
Hit Points 37 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp. Cloth of gold vestments (90 gp). Sapphire pendant on gold chain (2100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp).


Social Check DCs

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