Trail Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his glaive ready. His fur is beige, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trail lived on a farm with his father, near the main road leading to a nearby town. When Trail reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Family, Military. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Salasar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a green suit. He wears a deerstalker hat to hide his balding. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves poetry and to teach people poetry more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Salasar is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Salasar studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother
Ideals: Artistic, Justice, Gifted. Flaws: Ugly, Addict. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 71 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1 Minor magic item.
Gildmak Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear flannel. His chestnut hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Miner, who enjoyed hunting, Gildmak was taken on many hunting expeditions. Gildmak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gildmak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Nature, Criminal record. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 12)
Armor Class 12
Hit Points 109 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Aquamarine (500 gp). Deep green spinel (110 gp). Jasper (40 gp).
Meena Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she dresses like a well dressed Bricklayer does. Her auburn hair is smooth and relatively long. She has green eyes and a tan hat with a black feather.
Personality: She will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a white middle class family as the only child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.
Motivation: Sabotage a competitor.
Ideals: Joker, Fighting. Flaws: Insane, Mundane. Bonds: Job. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 27000 sp. Golden pearl (130 gp). Blue star sapphire (700 gp). Onyx (40 gp). 1 Minor magic item.
Vaina Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, marred by teas. Her long brown hair reaches down to her waist. She has blue eyes.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Vaina grew up listening to her father's many stories. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and obtaining odd cultural elven artifacts is her passion
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. 1 Simple lock. 1 Good lock.
Murook Weston, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. She has wavy red hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Murook lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Weaver and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Poor, Family. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 900 gp. Jasper (80 gp). Red spinel (120 gp).
Trym Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her red hair in a pixie cut. This amber eyed easterner is not easily forgotten.
Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. She is an amazing painter.
History: Trym was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Doctor for hire.
Motivation: Further expansion of business.
Ideals: Athletic, Gifted. Bonds: Job, Rich. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
