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NPC Generator

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Advanced [show]


Willow Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather. She has a very tight haircut. She is baby faced.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born a particularly ugly child, much to the horror of her parents. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has comitted a past crime that haunts her to this day; and to be a cartwright again

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Willow Greenleaf, Female Halfling Adept 11
Small (3'0") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 70 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +7, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Rose (40 gp). Golden pearl (150 gp). Moonstone (40 gp). Deep blue spinel (300 gp). Black pearl (300 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Taklinn reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Military. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Taklinn Dankil, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Breastplate.


Social Check DCs


Henry LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large golden tufts of hair around his ears. This violet eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Ugly, Disease, Hedonist. Bonds: Rich, Adventurer. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Henry LaHood, Male Half-Elf Monk 13
Medium (5'11") Half-Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 200 pp. Alexandrite (200 gp). Lapis lazuli (9 gp).


Social Check DCs


Ida Huxley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her blonde hair is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Ida wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Ida has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is wracked by social anxiety; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Insomniac, Fearful, Disease. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Ida Huxley, Female Human Cleric 10
Medium (4'7") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Medicine +4, Nature +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is chestnut and curly. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of northern immigrants he idolized his mother. Zepar was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Navigator. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record, Immigrant. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Zepar Liberty, Male Tiefling Ranger 3
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Senteq Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and is well dressed, but even with his fine clothing he looks run-down. His left leg appears badly burned and disfigured. His broad hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Detective

Voice: Raspy

Attributes [hide]

Senteq Boondiggles, Male Gnome Monk 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills History +1, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Dustin Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. He has a moderate pudge and is not very fit. He keeps his brown hair in a pixie cut. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of dire rats once and for all.

History: He got into the Sailor business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Enemies, Job, Adventurer. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Berevan, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Carnelian (50 gp). 1 Minor magic item.


Social Check DCs

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