Dalaba Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is blonde, silky, and of moderate length. Her blue eyes are passionate and lively.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. The war was a terrible time for her, and Dalaba does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Sold as a small child to a slaver, Dalaba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Dalaba reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Military, Mentor. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. 2 Alchemist’s fire. 1 Everburning torch. 4 Holy water. 3 Acid flasks.
Rosalind Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a robe, a symbol of luck around her neck, and a nunchaku on her belt. Her deerstalker hat is riddled with cuts and holes. Her ears are large.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Energy wise she seems alert and responsive.
History: She was born in the south, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1000 gp. Red-brown spinel (50 gp). Star rose quartz (80 gp). Amethyst (50 gp).
Tordrid Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. Her long white hair is drawn into a two foot long braid. Her blue eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic woman, Tordrid's first love is herself. Her second love is also herself. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Poor, In love. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 19 (+4) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 800 sp.
Fargrim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears grey painted combat armor at almost all times. His red hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He believes the world needs to unite to get rid of illithids once and for all.
History: Fargrim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by illithids. Fargrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Wants to open a new tavern.
Flaws: Racist. Bonds: Enemies, Job. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 7 (-2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 340 gp.
Juliana Anderton, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is greasy and uncared for. Her eyes are blue and catlike.
Personality: A skeptical and narcissistic woman, Juliana's first love is herself. Her second love is also herself. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Glassblower, who enjoyed hunting, Juliana was taken on many hunting expeditions. When Juliana reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Nature, Military. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Adelaide Remington, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'8" and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her falchion. Her left leg appears badly burned and disfigured. Her blonde hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the north, but her parents moved at a very young age to the east. Her childhood dream was to be a Actor, but she was a colossal failure. She then took over the family business and is one of the better Merchant for hire.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Passionate. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 24 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Deep blue spinel (300 gp).
Harann Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her bronze crest, when down, is lengthy. She wears large thick round spectacles.
Personality: Harann hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is a very good compulsive liar and kleptomaniac.
History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Dragonborns in the west were limited. She has set out to sabotage the competition.
Motivation: She has comitted a past crime that haunts her to this day; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Fearful. Bonds: Criminal record, Immigrant, Job. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 11)
Armor Class 11
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2300 gp. Golden yellow topaz (200 gp). Blue sapphire (1400 gp). Tiger eye turquoise (9 gp). Bloodstone (60 gp). Smoky quartz (60 gp). Aquamarine (200 gp). Alexandrite (200 gp). Chrysoberyl (80 gp). Black pearl (200 gp). Citrine (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
