Patrick Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting brown shirt and pants. His hair is brown and curly. He has gleaming, smiling violet eyes.
Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Patrick studied abroad. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Gifted. Flaws: Impulsive. Bonds: Has a crush, Family. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Blue quartz (7 gp). Citrine (80 gp).
Eiravel Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his hammer ready. His silver hair is kept up in a ponytail inside a feathered hat. He has amber eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Eiravel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eiravel took refuge in the ruined castle and found the beat up hammer and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Military, Nature. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 60 pp.
Oblar Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing white shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Oblar was born on a far southern plains where he grew up under the tutelage of his mother, an expert Miner. He left for the south, certain he would find work there.
Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out
Flaws: Insane. Bonds: Attractive, Slave, Guardian, Immigrant. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Golden circlet with four aquamarines (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). A silver and pearl hairclip (80 gp).
Jheri Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red crest is thinning but still full. Her eyes are gold and beady.
Personality: Calm and collected, she is a well trained Sculptor. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Jheri studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. 1 Minor magic item.
Shanairla Nailo, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a robe, a symbol of luck around her neck, and a club on her belt. She is tall, broad shouldered and powerfully built. Her auburn hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. The war was a terrible time for her, and Shanairla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the south, but her parents moved at a very young age to the west. Through the years after Shanairla was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Shanairla's father didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shanairla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 49 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Auran, Celestial, Orc, Giant
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargas Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His hazel eyes dart from person to person.
Personality: He has always had a great fascination with Halfling culture. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Gifted from a young age, Fargas studied abroad. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Attractive, Family. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 131 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 700 pp. Violet garnet (1100 gp). Lapis lazuli (6 gp). Rock crystal (80 gp). Tourmaline (110 gp). Eye agate (6 gp). Aquamarine (1100 gp). Violet garnet (1100 gp). Golden yellow topaz (1100 gp). Peridot (80 gp). Rose (80 gp). Jade (110 gp). Rock crystal (80 gp). Sard (80 gp). Smoky quartz (80 gp).
Murook Kimberley, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she very much looks the part of a Map Maker. Her hair is auburn and curly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Sold as a small child to a wizard, Murook was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Addict. Bonds: Job, Criminal record, Adventurer, Mentor. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 300 gp. Carnelian (20 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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