Claira Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and red handkerchief worn on her left side. She has a slight overbite and is overall scrawny. She has no hair. Her otherwise smooth face is marked with small tiny scars.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Claira grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Claira. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister
Ideals: Artistic, Justice. Flaws: Ugly, Secretive. Bonds: Criminal record, Family. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 14000 cp. 1 Half-Plate. 1 Masterwork Light steel shield.
Grom Read, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His red hair is braided into rings. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Miner, who enjoyed hunting, Grom was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered east to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Joker. Flaws: PTSD. Bonds: Nature, Religious. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Three Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears dark leathers with embroidery. Her yellow fur is kept up in a ponytail inside a Stetson hat. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Three was born in the east. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Mercenary for hire.
Motivation: She wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Joker, Persistence. Flaws: Terse. Bonds: Job, Enemies. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 83 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Maiathah Iathrana, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her clothes are grease stained in places. Her head has been shaved. Her eyes are hazel.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a minor phobia of water and hates getting wet.
History: Born to a Ruler, her father struggled to pay the bills. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero.
Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
Possessions: 1000 gp. Moss agate (8 gp). Obsidian (8 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tight fitting brown shirt and pants. Her yellow fur is still thick. Her eyes, though not visible through her cowl, are hazel.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Money/treasure; and wants to open a new tavern
Flaws: Disease. Bonds: Attractive, Religious, Job, Rich. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Sarah Copeland, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'4" and tends to wear a large brown jacket. She is bald on top and has large chestnut tufts of hair around her ears. She has violet eyes.
Personality: Her tongue was cut out and she uses sign language. Flattery will make her almost putty in your hands.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Guard mother left her crippled. She tends to her Doctor job now, and dutifully fulfills any obligations she has.
Motivation: She seems to be bored by most things; and wants to open a new tavern
Flaws: Ugly, Disease, Selfish, Mundane. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
Mord Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has blonde hair. This blue eyed southerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with writing.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: He is unsatisfied with his job; and to be a sellsword again
Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Job, Poor. Occupation: Bather
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 114 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 2 |
Possessions: 10000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (800 gp). A roughly beaten golden orb (40 gp). Finely wrought small gold bracelet (10 gp). Golden circlet with four aquamarines (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A small bag of saffron. (10 gp). Silver ewer (10 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Gold and topaz bottle stopper cork (1100 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Silver chalice with lapis lazuli gems (40 gp). Gold dragon comb with red garnet eye (1100 gp). A roughly beaten golden orb (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!