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NPC Generator

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Advanced [show]


Philomena TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her morningstar. She is physically well-built. With wild brown hair. Her eyes, though not visible through her cowl, are gray.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is frequently practicing swordplay.

History: Philomena was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break.

Flaws: Terse. Bonds: Military, Poor, Adventurer. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Philomena TellPenny, Female Halfling Ranger 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)7 (-2) 18 (+4)7 (-2)
Skills Persuasion +0
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 110 gp.


Social Check DCs


Kerkad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man usually wears his green robe and has his falchion always slung over his shoulder. His silver crest is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Born in the east to a Mortician, Kerkad learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and further expansion of business

Flaws: Ugly, Emotional, Antagonistic. Bonds: Poor, Job. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Kerkad Baharoosh, Male Dragonborn Sorcerer 4
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 9
Languages Common, Terran, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 18000 sp.


Social Check DCs


Raam Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He is baby faced.

Personality: Raam is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Raam has worked very hard to control his curse. He was granted arcane powers by his dying sister.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Disease, Insomniac. Bonds: Poor. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Raam Horror, Male Tiefling Rogue 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)10 (+0) 10 (+0)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 800 gp. Lapis lazuli (15 gp). Black pearl (400 gp). Jet (100 gp). Violet garnet (400 gp).


Social Check DCs


Fivin Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His auburn hair is still thick. This green eyed easterner is not easily forgotten.

Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Addict, Mundane, Greedy. Bonds: Guardian, Rich. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Fivin Ilphelkiir, Male Elf Paladin 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 110 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)8 (-1) 14 (+2)15 (+2)
Skills Insight +6, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Fire opal pendant on a fine gold chain (1400 gp).


Social Check DCs


Sweet Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Farmer does. She is muscular with a powerful set of arms. Her white fur is braided into rings. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Farmer arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Farmer job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Rich, Immigrant. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Sweet Treat, Female Tabaxi Rogue 16
Medium (6'5") Tabaxi, Neutral Evil (CR 16)
Armor Class 14
Hit Points 74 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Arcana +7, Intimidation +6
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4

Possessions: Smoky quartz (70 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Obsidian (12 gp). Rhodochrosite (12 gp). Azurite (12 gp). Obsidian (12 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Artin Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. She keeps her brown hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: The child of northern immigrants she idolized her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Artin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Artin. She left for the north, certain she would find work there.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting, Philantrophist, Artistic. Bonds: Immigrant, Criminal record. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Artin Glanhig, Female Dwarf Monk 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Gurdis Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she sports grey clothing, slightly heavier than average wear. Her golden hair is knotted and matted. Her eyes, though not visible through her cowl, are green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She's also a talented Detective, but doesn't like to broadcast it.

Motivation: Many giants want her driven away; and wants to open a new tavern

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job, Enemies. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Gurdis Eversharp, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 120 pp.


Social Check DCs

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