Artin Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a grey armored body suit, with a simple tan line shooting up and back down. Her long black hair is drawn into a two foot long braid. Her eyes are gray.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Artin was raised in a hard working conservative environment. Through the years after Artin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Artin's mother didn't care for her much, and the feeling was mutual. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Server
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Therlin Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has no hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born the only child of a wealthy merchant. Like her father and her brother before her, after school she went straight into learning to become a Masseuse. She now owns her own business.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Aym Love, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she usually wears her black robe and has her bow always slung over her shoulder. She wears her black hair down. Her silver eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, she has a hard time making friends. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Bowyer they were divorced and she won custody of their daughter. She worked as a Architect, and she later adopted a second daughter.
Motivation: She is unsatisfied with her job; and expand her business
Flaws: Antagonistic, Impulsive, Ugly. Bonds: Family, Job. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Elven
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1200 gp.
Dalgal Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear grey tank tops with green pants. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A rival would like him out of the picture; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Solid gold idol (500 gp).
Delg Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He then took over the family business and is one of the better Adventurer for hire.
Motivation: He is content; and he seems to be bored by most things
Flaws: Insane, Antagonistic, Lazy, Mundane. Bonds: Military, Job. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Goblin, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Riardon Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and prefers to wear blue clothing when he does not wear armor. His skin is also unnaturally pale. His silver hair is unkempt and raggedy. His eyes are green and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Riardon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Justice, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Family. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 61 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: White pearl (80 gp). Iolite (40 gp). Moonstone (40 gp). Sardonyx (40 gp). Citrine (40 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Star ruby (1500 gp).
Kasdeya Love, Female Tiefling [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern woman wears silk and lounges about seductively. She has moderate length silver hair. She wears round tiny glasses practically rammed into her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Further she is a bit of a stoner and is frequently out of it.
History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. She struck the Barber job and began her own company from there.
Motivation: Wants to work out more often; and she loathes her own lifestyle
Ideals: Athletic, Passionate. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Elven, Draconic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
