Howard Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears a white tunic with black highlights, and long tan pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Howard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Howard. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and seeks redemption
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Criminal record, Has a crush. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp.
Chaedi Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has black hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She always tries to repair and not replace. It was this mentality that drove her into the Priest business.
History: A powerful slaver made her what she is. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Addict, Greedy. Bonds: Mentor, Immigrant. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp.
Seven On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. His fur, while still mostly cinnamon, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying sister.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Optimist, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 800 gp.
Yvonne Byron, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. Her silver hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in quarterstaff use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Yvonne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Rich, Enemies. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Hork Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His fierce hazel eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Hork isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Slave, Military, Adventurer. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 2000 sp. Aquamarine (800 gp). Zircon (30 gp).
Ishte Fascination, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear flannel. Her purple hair is braided into rings. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Merchant in town.
History: Gifted from a young age, Ishte studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Merchant job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp.
Mehen Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His rusty crest is slicked back into a classic pompadour. His fierce red eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Mehen embodies much of what other species detest in the Dragonborns. He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Addict, Mundane. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 14000 sp. Hematite (14 gp). Jasper (20 gp). Freshwater pearl (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
