Gimurt Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His hair is silver and very short. His eyes are violet and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Spice Merchant and found it very stressful. He became a Spice Merchant soon after.
Motivation: He is greedy.
Flaws: Ugly. Bonds: Slave, Job, Enemies, Rich. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 66 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 400 pp. A silver and pearl hairclip (50 gp). Carved bone or ivory statuette (50 gp). Gold and topaz bottle stopper cork (1300 gp). Cloth of gold vestments (180 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flame Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is renowned for her bright pastel dresses and hats. Her gray fur is thinning but still full. She has several tiny opal earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Flame took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Gifted. Flaws: Shy, Mundane. Bonds: Rich, Nature. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1400 gp.
Serpent In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her red fur up. Her fair skin shows little sign of her aristocratic breeding.
Personality: Serpent is depressed about a lot of things. She tends to be a nihilist. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born into a rich family. A few years later when the west was not economically sound they moved to her current location. She has been a successful dealer in antiques buying low and selling high.
Motivation: She loathes her own lifestyle.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Attractive, Immigrant. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp.
Myathethil Fasharash, Female Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is thinning but still full. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Armorer for the past few years.
Motivation: Expand her business.
Ideals: Professionalism, Fighting. Bonds: Attractive, Job. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Chain shirt.
Arha Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a white and grey handkerchief worn on her right side. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a clover on it. With wild chestnut hair. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Energy wise she seems alert and responsive.
History: She was born the only child of a wealthy merchant. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To prove her worth to the world; and someone believes her a fraud
Ideals: Professionalism, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Immigrant. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Draconic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 8000 sp.
Seere Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears black painted combat armor at almost all times. Beneath her clothing is a huge mess of scar tissue. Her hair is blue and curly. Her eyes are likewise gold.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Dilettante in town.
History: Seere hails from a village terrorized by gnolls. Her childhood dream was to be a Sculptor, but she was a colossal failure. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: Revenge.
Ideals: Joker. Bonds: Slave, Job, Enemies. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp.
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a colorful flower in his brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Aramil was born in the north. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Guard soon after.
Motivation: A strong sense of loyalty to Dwarven people; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence, Impeccable. Flaws: Racist, Forgetful. Bonds: Attractive. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. 1 Chain shirt. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
