Tree In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright pastel dresses and hats. She wears a small hat to hide her balding. Her blue eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She can't help but pocket interesting objects she comes across
History: When she was but 6 years old her parents immigrated from the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Guard and was forced into it by her family; and find a way to reverse the transformation of her sister
Bonds: Immigrant, Attractive, Criminal record, Job, Adventurer, Family. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1500 gp. 1 Minor magic item.
Valida Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears skinny pants and wears a grey and pastel robe with the hood down. Her golden hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1200 sp.
Elaim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit, and carries flails. He has done his best to style his black hair to look like a famous performer. His eyes are likewise amber.
Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp.
Robbie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears an entirely white suit with violet socks and a vest with buckled shoes. Her long black hair is drawn into a two foot long braid. Her amber eyes are passionate and lively.
Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants revenge against dire rats; and she has passion for adventuring and risk
Flaws: Fearful. Bonds: Adventurer, Rich, Enemies. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Chalcedony (50 gp). Black pearl (1200 gp). Alexandrite (1200 gp). Moss agate (9 gp). Silver pearl (140 gp).
Senteq Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.
History: Born to a Crown-heir, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Masterwork Common Melee.
Azza Still, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her trident ready. She has no hair. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A true patriot, Azza would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Azza reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Rich, Military. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 5)
Armor Class 8
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1 Half-Plate.
Hadwisa Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'7". She is wearing the road beaten gear of a warrior. Her black hair, when down, is lengthy. Her violet eyes have a joyful gleam in them most of the time.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Flattery will make her almost putty in your hands.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: She seems to be bored by most things; and she is greedy
Ideals: Fighting, Optimist. Flaws: Selfish, Mundane. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
