Yurgunn Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she usually wears her grey robe and has her sword always slung over her shoulder. She has moderate length white hair. Her brown eyes are passionate and lively.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Masseuse, her father struggled to pay the bills. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 390 gp. 1 Simple lock.
Donella Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her blue robe and has her falchion always slung over her shoulder. With wild brown hair. Her violet unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Sage, her mother struggled to pay the bills. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now owns her own business.
Motivation: Wants to open a new tavern; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer, Poor. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Hourglass.
Modean Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 30000 cp.
Bree Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt, she is not a threatening figure. Her hair, while still mostly white, has prominent grey streaks. Her eyes are hazel and catlike.
Personality: Bree is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born at the edge of vast forest. A gifted student she started as a Farmer, but she got bored and became a Animal Trainer. She moves from town to town, unable to find a place to settle.
Motivation: To be a Farmer again; and expand her business
Ideals: Fighting. Flaws: Depressed. Bonds: Nature, Job, Immigrant. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Pennie Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a white tunic with violet highlights, and long brown pants that bunch up around her shoes. She keeps her white hair in a flapper bob. Her face is scarred and worn.
Personality: Eccentric and domineering, Pennie will drive conversation. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the west to a Miller, Pennie learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to trick people and travel the world for free.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 42 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Coral (110 gp).
Tarhun Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a lot of dark rich colors, with gold accents. His red crest is thinning but still full. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 81 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 300 pp. Onyx (70 gp). Black opal (1100 gp). Amethyst (110 gp). Obsidian (15 gp). Iolite (70 gp). Banded agate (15 gp). Star ruby (1100 gp). Black pearl (1300 gp). Rock crystal (70 gp). Bloodstone (70 gp).
Mella Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized opal on her left hand. Her black hair is heavily combed to the left. Her eyes are hazel and catlike.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to make almost anything out of random pieces of junk.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 23 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 20000 sp.
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