Daar Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with top hat. Her scarlet crest is singed and shortened. Her gold eyes are passionate and lively.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in a small plains village. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Emotional, Fearful. Bonds: Nature, Criminal record. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 170 pp.
Sammal Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He is physically well-built. His hair is white and very short. His eyes, though not visible through his cowl, are white.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Shoemaker, who enjoyed hunting, Sammal was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers
Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Beiro Berevan, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is greasy and uncared for. His eyes are violet and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.
History: He got into the Hunter business at a young age. A gifted student he started as a Guard, but he got bored and became a Hunter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Greedy, Selfish. Bonds: Job. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 28 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 3000 gp. Silver pearl (150 gp). Citrine (30 gp). Rhodochrosite (5 gp). Red garnet (150 gp). Sardonyx (30 gp). Tiger eye turquoise (5 gp). Violet garnet (500 gp). Zircon (30 gp). Black opal (1500 gp). 1 Minor magic item.
Waywocket Reese, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. She sports a flattop hair cut. Her fierce blue eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She plays an instrument quite well.
History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Waywocket fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Târz Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy white suit. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.
History: When he was but 3 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He has worked as a Architect like his father before him.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Shy. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Randal Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Shoemaker. His black hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted divine powers by his dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Immigrant, Family. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 1000 sp.
Enna Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears bulky violet painted plate armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born into a rich family. Enna was born on a far southern desert where she grew up under the tutelage of her father, an expert Apothecary. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has decided she is irredeemable; and money/treasure
Ideals: Joker. Flaws: Disease. Bonds: Rich, Immigrant, Criminal record. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 12 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 1000 pp. Eye agate (15 gp). Smoky quartz (60 gp). Star ruby (500 gp). Chrysoprase (60 gp). Rose (60 gp). Blue quartz (15 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Moss agate (15 gp). Carnelian (60 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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