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NPC Generator

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Advanced [show]


Einkil Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple brown robe with white stripes complete with hood, and a wedding ring on his left hand. He wears his brown hair up. He has violet eyes and a brown hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Einkil was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Seeks redemption; and wishes to resurrect an old love

Ideals: Disciplined, Justice. Bonds: In love, Criminal record, Attractive. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Einkil Trueblood, Male Dwarf Monk 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 111 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his auburn hair in a flapper bob. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Bertram was raised in a hard working conservative environment. His childhood dream was to be a Navigator, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, In love. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Gracey, Male Human Paladin 6
Medium (5'3") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. Coral (140 gp). Citrine (40 gp). Banded agate (4 gp). Aquamarine (900 gp). 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Gerald Langley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He very much looks the part of a Cook. Beneath his clothing is a huge mess of scar tissue. His red hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: Sabotage a competitor; and to be a merchant again

Ideals: Gifted. Flaws: Shy. Bonds: Job, Slave, Poor. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Gerald Langley, Male Human Warrior 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)7 (-2) 10 (+0)5 (-3)
Skills Deception -1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Krimp Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Krimp grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up kukri and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Nature, Debt. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Krimp Abram, Male Half-Orc Barbarian 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Amber (150 gp).


Social Check DCs


Richard Charlton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His blonde hair is braided into rings. His gray unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. Richard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Dilettante. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Disease. Bonds: Attractive, Rich, Military, Immigrant. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Richard Charlton, Male Human Barbarian 8
Medium (6'0") Human, Neutral Evil (CR 8)
Armor Class 8
Hit Points 81 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +3

Possessions: 300 gp. Fiery yellow corundum (800 gp). 1 Minor magic item.


Social Check DCs


Odo Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Odo Amakiir, Male Half-Elf Fighter 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)18 (+4) 16 (+3)11 (+0)
Skills Arcana +7, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnome, Abyssal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zagga Blakeley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of the four houses of cards on her torso, and she perpetually has her hand crossbow ready. Her brown hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. Zagga enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist, Antagonistic. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Zagga Blakeley, Female Half-Orc Paladin 1
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 7 (-2)4 (-3) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp.


Social Check DCs

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