Shivering Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy pastel suit. His fur is beige, silky, and of moderate length. His eyes are copper.
Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a plains tribe. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Attractive, Nature, Slave. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Melissa Brady, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She has a moderate pudge and is not very fit. Her long white hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her job bores her to no end. She has decided to make it more interesting.
History: Born in the west her family was never financially stable. Through the years after Melissa was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Melissa's father didn't care for her much, and the feeling was mutual. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants to meet her childhood hero; and she has comitted a past crime that haunts her to this day
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Poor. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 70000 cp.
Gerald Hayden, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His white hair is cut short. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He's looking for his big break; and many brigands want him driven away
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Darkwood Buckler.
Grumbar Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light black in addition to tight pants. His white hair is heavily combed to the right. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a wizard, Grumbar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and he desires power and/or immortality
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Mentor, Adventurer, Has a crush. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Jasper (70 gp). Golden yellow topaz (600 gp). Citrine (70 gp).
Bertram Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted arcane powers by his dying sister.
Motivation: Wants a kiss; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Criminal record, Rich, Has a crush. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 15)
Armor Class 16
Hit Points 37 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Dwarven, Orc, Terran
Attacks Melee +4 / 4d8-1, Ranged +10 / 4d8+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 8000 gp. Jade (60 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). Golden pearl (60 gp). Violet garnet (600 gp). Peridot (40 gp). Brown-green garnet (60 gp). Bloodstone (40 gp). Azurite (7 gp). Iolite (40 gp). Eye agate (7 gp). Carnelian (40 gp). Coral (60 gp). Silver pearl (60 gp). 1 Medium magic item.
Keyleth Firahel, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a worn and beaten armor. Her auburn hair is matted, messy, and big. She has a dull look in her blue eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Barrister father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Religious, Adventurer. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 200 gp. Red spinel (150 gp). Violet garnet (500 gp). Violet garnet (500 gp). Red spinel (150 gp).
Curran Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Doctor does. His white hair is long and unkept. His eyes are a pleasant amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.
History: He is a Lamia in disguise. A gifted student he started as a Seamstress, but he got bored and became a Doctor. He has drifted from career to career and currently works as a Doctor.
Motivation: To reunite with his old friends.
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
