Olunt Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright auburn hair and a scraggly beard. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Olunt was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is searching for what he claims is his rightful reward.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Ideals: Professionalism. Bonds: Adventurer, Family, In love. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Fiery yellow corundum (500 gp). Malachite (16 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large violet jacket. His silver hair is unkempt and raggedy. He has brown eyes and a violet hat with a grey feather.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Half-Elves. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Religious, Enemies. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Puyet Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a perfectly clean shirt and pair of pants. Her hair is brown and very short. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Priest first and foremost. She believes firmly that knowledge should be universal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She struck the Priest job and began her own company from there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Brass mug with jade inlays (600 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1700 gp). Cloth of gold vestments (70 gp). Brass mug with jade inlays (600 gp). Gold music box (1000 gp). A necklace of small pink pearls (2000 gp).
Aelar Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Aelar's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Aelar was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: Expand his business; and to be a roofer again
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).
Lance Ramsay, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears brown painted combat armor at almost all times. He sports a long blonde beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of goblins.
Ideals: Artistic, Professionalism. Flaws: Antagonistic. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Sardonyx (50 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Silver pearl (150 gp).
Dustin Langston, Male Human [Permalink]
Personal [hide]
Description: This man wears grey painted combat armor at almost all times, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 15th year, his parents were killed by a orcs raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and many orcs want him driven away
Flaws: Antagonistic. Bonds: Enemies, Guardian, Adventurer. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Carnelian (70 gp).
Hugh Walpole, Male Human [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He struck the Bricklayer job and began his own company from there.
Motivation: Regain custody of his daughter; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Gifted. Flaws: Terse. Bonds: Slave, Job, Family. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!