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NPC Generator

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Advanced [show]


Susannah Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has a slight overbite and is overall scrawny. She has styled her black hair well, parting it to the right. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the west to a Animal Trainer, Susannah learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Animal Trainer. She has drifted from career to career and currently works as a Animal Trainer.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she is unsatisfied with her job

Flaws: Shy. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Susannah Barlow, Female Human Aristocrat 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 4 (-3)11 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 7
Languages Common, Infernal, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 20 gp. 1 Tanglefoot bags.


Social Check DCs


Valafar Death, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His red hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Flaws: Insomniac, Disease. Bonds: Slave, Immigrant. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Valafar Death, Male Tiefling Bard 12
Medium (5'5") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)19 (+4) 11 (+0)12 (+1)
Skills History +8, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Draconic, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 2000 gp. Star rose quartz (30 gp). Black pearl (1400 gp). Aquamarine (1400 gp).


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has wavy black hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is searching for what she claims is her rightful reward.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Disciplined. Bonds: Adventurer, Religious, Mentor. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Griselda Bentham, Female Human Aristocrat 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 18 (+4)8 (-1)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7

Possessions: 2900 gp. Tourmaline (140 gp). Carnelian (20 gp). White opal (1400 gp). Zircon (20 gp). Rich purple corundum (1400 gp). Star rose quartz (20 gp). Violet garnet (600 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. His brown eyes dart from person to person.

Personality: Overbrimming with self-confidence, Alston isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Alston Maekkelferce, Male Gnome Expert 8
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 62 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. Deep blue spinel (1200 gp). Malachite (14 gp). Freshwater pearl (14 gp). Red-brown spinel (130 gp). Azurite (14 gp). Jade (130 gp).


Social Check DCs


Tree Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a tan scarf. He is bristling with hidden weapons, mostly nunchakus and longswords. His fur is orange and curly. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He comes from a rich western family. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Disease, Insane. Bonds: Criminal record, Rich. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Tree Treat, Male Tabaxi Cleric 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Giant
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 1900 gp.


Social Check DCs


Alex Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Alex Wellington, Male Human Cleric 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Ignan, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Brass mug with jade inlays (300 gp). 1 Alchemist’s fire.


Social Check DCs


Zepar Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Fisher does. His purple hair is matted, messy, and big. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Fisher in town.

History: The child of a Bookbinder, who enjoyed hunting, Zepar was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Zepar Heal, Male Tiefling Commoner 2
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Deep green spinel (120 gp). Deep green spinel (120 gp). Red-brown spinel (120 gp). 1 Superior lock.


Social Check DCs

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