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NPC Generator

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Advanced [show]


Flask In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a simple brown robe with blue stripes complete with hood. He has no fur. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the west. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Criminal record, Religious. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Flask In Shadow, Male Tabaxi Warrior 10
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 86 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 10 (+0)17 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 9000 sp. Tiger eye turquoise (8 gp). Red garnet (160 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Malachite (8 gp). Brown-green garnet (160 gp). Tiger eye turquoise (8 gp). Blue sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Stanley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin green vertical stripes and violet pants. She has done her best to style her auburn hair to look like a famous performer. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Griselda hails from a village terrorized by giants. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Flaws: Ugly, Selfish, Insane. Bonds: Adventurer, Enemies. Occupation: Painter

Voice: Stutters

Attributes [hide]

Griselda Stanley, Female Human Druid 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. Jade (70 gp).


Social Check DCs


Melech Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His blue hair is knotted and matted. His white unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Healer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Melech Ambition, Male Tiefling Adept 8
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 11 (+0)18 (+4)
Skills History +6, Performance +7
Senses Passive Perception 10
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs and is in decent physical shape. Her long orange fur is drawn into a two foot long braid. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is harsh and unforgiving.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Cloak Wing, Female Tabaxi Druid 8
Medium (5'3") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 14 (+2)19 (+4)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 800 gp. Emerald (1000 gp). Obsidian (12 gp). Red-brown spinel (140 gp). Deep blue spinel (300 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Ombul Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with broad hat. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. Ombul was born on a far southern forest where he grew up under the tutelage of his mother, an expert Courier. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Courier

Voice: Stutters

Attributes [hide]

Ombul Deephollow, Male Halfling Warrior 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Celestial
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Glim Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Glim studied abroad. His childhood dream was to be a Ploughman, but he was a colossal failure. He struck the Baker job and began his own company from there.

Motivation: He has a crush on the local Ploughman; and he would like to get married and retire

Ideals: Professionalism, Gifted. Flaws: Selfish. Bonds: Job, Has a crush. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Glim Wildwander, Male Gnome Wizard 14
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 7 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling, Gnoll, Druidic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 2000 gp. Deep green spinel (90 gp). Tourmaline (90 gp). Alexandrite (1500 gp). Fiery yellow corundum (1400 gp). Fire opal (1400 gp). Black pearl (1500 gp). Rhodochrosite (13 gp). Chalcedony (60 gp). Violet garnet (1500 gp). Freshwater pearl (13 gp).


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is white, silky, and of moderate length. He has blue eyes and a grey hat with a tan feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small plains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)13 (+1) 11 (+0)12 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 60 gp.


Social Check DCs

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