Ovina Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a long, brown, dusty cloak. Her brown hair is kept up in a ponytail inside a deerstalker hat. Her green eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She also is a firm believer in the womanly ideal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 16th year, her parents were killed by a gnolls raid, leaving Ovina alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes her a fraud; and a deep hatred of gnolls
Ideals: Entrepeneur. Flaws: Impulsive, Disease. Bonds: Enemies. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 19 (+4) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 380 gp.
Sarai Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear red pants and tee shirts. She has a slight overbite and is overall scrawny. Her hair is always cut to a buzz. Her amber eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Bricklayer. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sarai was raised in a hard working conservative environment. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in scimitar use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 60000 cp.
Jarsali Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. She has no hair. This hazel eyed northerner is not easily forgotten.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a logical person and will generally grow upset if things defy logic and science.
History: She comes from a rich northern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Shifting Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her gray fur is thinning but still full. Her eyes are green.
Personality: She dislikes all the random violence that takes place in the west. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: Her religion dominates her actions; and she is greedy
Ideals: Pacifist. Bonds: Rich, Has a crush, Religious, Mentor. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
Roland Northcott, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has no hair. His brown eyes peer out from beneath his deerstalker grey hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Roland lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Shump Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He has a slight overbite and is overall scrawny. He wears his brown hair up. His blue eyes peer out from beneath his wide-brimmed white hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To find somewhere to settle down; and sabotage a competitor
Flaws: Lazy, Mundane. Bonds: Job, Criminal record. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +5
Possessions: 3000 gp. Black pearl (1200 gp). Golden yellow topaz (1200 gp). Blue diamond (4000 gp). Citrine (50 gp). Star rose quartz (50 gp). Golden pearl (110 gp). Alexandrite (1200 gp). Jet (110 gp). Peridot (50 gp). Hematite (8 gp). Jasper (50 gp). 1 Medium magic item.
Bucklal Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair is long and unkept. His eyes are hazel and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: He was born in the west, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and expand his business
Ideals: Professionalism, Athletic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Red spinel (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!