Arara Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and carries quarterstaffs. She has a long golden ponytail with little hanging trinkets. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Arara lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. By chance she met her sister recently and the two have been together since.
Motivation: She is compelled to act according to her religious beliefs; and regain custody of her son
Ideals: Fighting, Optimist. Bonds: Attractive, Family, Religious. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 4 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 4 (-3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 160 pp. Golden yellow topaz (700 gp). Aquamarine (700 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.
Nutae Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this man dresses in tan turtlenecks beneath a brown coat with white slacks. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are blue and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Nutae has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: Disease, Addict. Bonds: Immigrant, Adventurer. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Masterwork Common Melee.
Ar-Beka Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His long black hair reaches down to his waist. This hazel eyed easterner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.
Motivation: Money/treasure; and he has a crush on the local weaver
Ideals: Fighting, Persistence. Bonds: Has a crush, Rich. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Geva Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a black coat with violet slacks. She wears her black hair up in a very large beehive style do. She has several tiny amethyst earrings on each ear.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has built up a small fortune and can afford her own way.
Motivation: To get a good night's sleep; and she has money and likes to spend it
Flaws: Ugly, Disease, Insomniac. Bonds: Rich, In love. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp.
Naill Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man is dressed in an above average manner. With bright blonde hair and a scraggly beard. His eyes are likewise brown.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist, Fighting, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 110 gp.
Uraim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of luck around his neck, and a rapier on his belt, and a wedding ring on his left hand. He has moderate length auburn hair. His gray eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. Uraim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Uraim lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. By chance he met his brother recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Fighting. Flaws: Insane. Bonds: In love, Family, Job. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2000 gp. Jasper (70 gp). Star rose quartz (70 gp). Jet (40 gp). Moss agate (10 gp). Moss agate (10 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Coral (40 gp). Alexandrite (300 gp).
Varis Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin tan vertical stripes and grey pants. He is portly but not overly obese. His brown hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Varis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality
Ideals: Joker. Bonds: Military, Rich, Adventurer, Criminal record. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 12000 sp. Jasper (20 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!